Baddy Bad. The user acts bad and attacks the target. Beat Up. The target is bitten with viciously sharp fangs. This may also make the target flinch. Black Hole Eclipse. The user gathers dark energy using its Z-Power and sucks the target into it.
The power varies, depending on the original move. Brutal Swing. The user swings its body around violently to inflict damage on everything in its vicinity. The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. Dark Pulse. The user releases a horrible aura imbued with dark thoughts. Dark Void. Darkest Lariat. The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. Fake Tears. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. False Surrender. The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
Feint Attack. The user approaches the target disarmingly, then throws a sucker punch. Fiery Wrath. The user transforms its wrath into a fire-like aura to attack.
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. The user flings its held item at the target to attack.
This move's power and effects depend on the item. Foul Play. The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. G-Max One Blow. A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. G-Max Snooze. A Dark-type attack that Gigantamax Grimmsnarl use.
The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. Hone Claws. The user sharpens its claws to boost its Attack stat and accuracy.
Hyperspace Fury. Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. Jaw Lock. This move prevents the user and the target from switching out until either of them faints. Knock Off. The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
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Dragon Pokemon can be seriously intimidating foes. They are weak to other Dragon attacks as well as Fairy and Ice moves. Use Ground attacks to land super-effective moves on them. Fairy-types are a recent addition to the Pokemon games. They can be tricky to counter, as they are only weak to Poison and Steel attacks, some of the rarest in the game. Fighting-type Pokemon hit extremely hard, though can easily be countered using Fairy, Flying and Psychic moves.
This makes Pokemon like Machop, Clefairy and Corvisquire viable options. Sword and Shield has some great Flying-type Pokemon to catch early on. Ghost Pokemon are relatively rare in Sword and Shield, though you will face off against them as part of one of the gym challenges. For Ground types, use Grass, Ice or Water. To take them down, use Fighting, Fire, Rock, or Steel attacks.
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