Finally, you also can't enable HDR and Antialiasing at the same time unless you have an ATI X series card or a GeForce 8 series card or newer, and recent Catalyst or Forceware drivers - in both cases you must first enable HDR in the game, and then force enable Antialiasing in your graphics card's control panel for it to work. See the Advanced Tweaking section for ways in which you can alter the visual parameters of HDR to alter its appearance.
Bloom Lighting: Bloom is a lighting effect which, similar to HDR, alters the appearance of lighting in an attempt to make it seem more realistic. However unlike HDR, bloom is less dynamic and some would say less realistic.
Again, refer to the screenshot comparison further above. Bloom is a lot less graphically intensive than HDR lighting, and is also supported on a wider range of graphics cards, thus it is preferred by many people as a performance-enhancing substitute to HDR. Furthermore, unlike HDR, Bloom can be enabled along with Antialiasing on almost any card thus making it preferable for those who wish to use Antialiasing see further below. See the Advanced Tweaking section for ways in which you can alter the visual parameters of Bloom, including ways of making it more 'HDR-like'.
Water Detail: If set to High, this option allows the water's surface to appear slightly more realistic. The difference is very difficult to see in screenshots - at Normal the reflections are slightly less detailed and more blocky than High due to the lower surface resolution of the water.
The performance impact is not significant by itself, however neither is the visual impact, so if you're struggling for FPS in outdoor areas with water, set this to Normal. Note that the blockiness of distant reflections on water can't be resolved with this setting - see the uGridsToLoad variable in the Advanced Tweaking section.
Water Reflections: This setting enables or disables reflections on the surface of water. The screenshot comparisons above show the obvious impact: when set to Off, water appears much less realistic because it appears as a solid block of color. Note that you can use several bUseWaterReflections variables to add more objects which can be reflected in the water - see the Advanced Tweaking section.
Water Ripples: This setting controls the appearance of ripples on the surface of water when objects interact with it. Once again the performance impact of this options should not be significant on most systems, however if you find that swimming or wading - particularly in 3rd person view - is giving you lower FPS, then disable this option.
Window Reflections: When set to On, glass windows on buildings will show rough active reflections of their surrounding environment. Specular lighting , this can contribute to reduced FPS, so disable it if you want a small performance boost in such areas without a noticeable visual quality difference.
By default up to 10 separate decals can be displayed at the same time, each lasting 10 seconds. User Info: rugbi rugbi 10 years ago 2 Or you can use all 3 and force AA with your current graphics card control panel. User Info: aceofpilots aceofpilots Topic Creator 10 years ago 3 I'm not all too familiar with mods but i did the following for my oblivion.
User Info: aceofpilots aceofpilots Topic Creator 10 years ago 7 alright, I never really fiddled with those options so i just wanted to make sure i made the right changes hence why i listed them. I just wanna say. My personal 3 reasons why Oblivion is better than Skyrim. How is the smaller DLC? What is the best bow? Side Quest.
How do I delete spells? Is there a way to change your race, hair, name, etc. Though as some games can show, this can be blown out of proportion X-Blades anyone? So with HDR, you are getting a more saturated color giving you more depth to objects and things like that.
With bloom, IMO, it looks dull, boring, and flat. You can go into your video control panel and force AA to be applied to oblivion, though from personal experience, it can be a little unstable. I can't speak for ATI cards, though.
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